

Anchorhead Bay from the City on Fire mission. The space center Comona Island from the Toy Box mission. In 2005 â after nine years â Ace Combat 2 was re-released on the PlayStation 2 as part of the NamCollection. I compared the game files with the Japanese 1.1 version, but the only change with the entire game was copyright information in the title screen. Terrain tiles of Comona Island and objects from the Opera House mission. Mind that there is no underground airport. Alpha version of Expo City from Ace Combat 3. The industrial area Axel Bay from the Sledgehammer mission. The space center Comona Island from Ace Combat 2âs Toy Box mission. Pictures from the international Ace Combat 3 press kit definitely show the alpha version of Expo City.
#Ace combat 3 skin#
Unused data in the F-4 skin from Air Combat.
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What a waste, as the entire mission takes place above the clouds! Palette problems with Port Edwards from Ace Combat 2. It is more detailed than any other terrain even in Ace Combat 3. The terrain from Ace Combat 2âs mission Rising High, with and without textures. For comparison, the less detailed landscape in Ace Combat 3âs similar mission Joint Maneuvers. The terrain from Ace Combat 2âs mission Cuckooâs Nest, with and without textures. Sniderâs Top from Ace Combat 2âs mission Final Countdown.

The elementary particle lab in the Altoora Desert from Ace Combat 2âs mission Electric Dreams.
#Ace combat 3 download#
I fixed nose tip problems with the planes from Ace Combat 3 (top) in the new download (bottom). Trying to extract the A-4 from Ace Combat 2 ⦠I fixed many shading problems with the planes from Ace Combat 3 (top) in the new download (bottom). All Model Display meshes from Ace Combat 2 (flat-shaded, no textures). The A-4 from Ace Combat 2, now textured, but with rendering problems at the canopy. Model Display models from Ace Combat 2 (rendering problems solved): ADF-01 Z.O.E., EF-2000 Death Rave 2000, JF-2A, MiG-29 Ricochet, Su-37, XB-10, XFA-27, YF-23A Fox Force Four. The prototype is missing texture coordinates, but its texture file suggests a gray paintjob. Unfinished prototype of the XFA-27 from Ace Combat 2, compared to the final model. The skybox in Ace Combat 3âs Awakening mission. It was probably modelled in a haste to add a landing mission. The airport in Port Edwards from Ace Combat 2 is a loveless sight â there are glitches all over the place. Me trying to extract Ace Combat 2âs player models. I havenât found the correct coordinate transformation for the control surfaces yet. This makes sense as an optimization: You never get to see your aircraftâs belly or nose during any mission, so why waste CPU time on it! Ace Combat 2âs Tornado. Snapshots I have gathered over the years (newest first):Īce Combat 2âs playable aircraft have no undersides or noses. The first tools for extracting AC3âs archives have appeared there.Īce Combat 3 - hack and translation wiki is maintained by modder Infrid to gather knowledge on AC3âs internals. He made an amazing catalog of all planes using my Lean Viewer.
#Ace combat 3 full#
RythusOmega is a hardcore fan and his Twitter is full of images and important facts. Runway 25 Productions recorded some astonishing VR footage using the extracted Ace Combat 3 models.
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Ostrich used my extracted Ace Combat 2 data to remake the Death Rave 2000 skin for Ace Combat 7 ( side-by-side). RauuruKun on DeviantArt uses my Lean Viewer to draw fantastic wallpapers. Anything concerning AC3 can be found there. USEA Today is the blog of DragonSpikeXIII, head of Team Nemo, who translated the Ace Combat 3 from Japanese to English. The thread starts in German, but we quickly switched to English when international readers joined. You can always reach me at German game developers forum ZFX is my home, and I document my data analysis in Extracting Ace Combat. Unpack_ULZ (public domain) â extracts the compression of Ace Combat 3, Ace Combat 5, and Time Crisis
